ZOMBIE EXODUS: SAFE HAVEN - PATCH NOTES - v1.06
Part 1
Fixed house repair on Day 2 causing defense to decrease instead of maintaining current defense level.
Chapter 4
Added missing chihuahua dog reactions when meeting the twins in Part 1. Chihuahua owners previously saw incomplete sentences like "As the pair rush up, Flint" with no continuation.
Chapter 5
Fixed Tommy's dialogue cutting off mid-sentence during the hilltop fight.
Chapter 7
Fixed Jude displaying two different reactions back-to-back when choosing to press against the wall at the grocery store rooftop door.
Chapter 9
Fixed Reilly incorrectly showing as unavailable for task assignment after the Greenhouse Pinky mission.
Fixed incomplete sentence during greenhouse gas trap scene with Reilly and Madison
Resolved an issue where choosing to pursue a romance interest during the Chapter 9 dance party could result in the same character being set as both your primary and secondary romance option.
Chapter 10
Fixed a story continuity error where successfully negotiating peace at the museum confrontation in Chapter 10 was not recognized as an act of support for the RMBC.
Chapter 11
Corrected typo in uniform selection scene at Safe Haven Lancelot.
Fixed group combat bonuses not properly carrying over from Chapter 10 training sessions.
Chapter 12
Fixed a confusing scene transition in Chapter 12 where Tommy's confrontation scene immediately follows a Lopez romance scene.
Resolved an issue in Chapter 12 where Mr. Sullivan would offer to "return" Kelly even if she was already in your group.
Chapter 13
Fixed driving skill check during mountain chase scene where players with high driving skill could still die due to fear of heights trait incorrectly overriding their skill level.
Fixed Jimmy's conversation at the Southern Ute settlement abruptly ending when you overheard whispers about the Wendigo.
Changed Jimmy's conversation, so you can ask more questions.
Fixed Cliff and Dee Payne incorrectly appearing alive after being killed at the storage unit.
Fixed a progression issue at Eli's storage unit where choosing to take the drugs back to the junkyard did not properly register.
Now Tommy-specific dialogue options in the Makarov confrontation scene will only appear when Tommy is actually in the player's group.
Chapter 14
Fixed Fred leaving for Santa Fe to search for his mother even when you already knew from SurvNet that she had died.
Fixed Jacob's dialogue incorrectly asking about medical experience when you're wearing a ghillie suit.
Fixed the Silverthorne camp debrief in Chapter 14 displaying the wrong outcome.
Fixed Chapter 14 mission availability so players who skip the Billie and Reilly vet clinic trip can access all three afternoon missions.
Fixed Monica's dialogue at the Silverthorne camp incorrectly displaying placeholder text instead of your secondary romance partner's name.
Fixed Bailey's drug scene in Chapter 14 never triggering.
Resolved a cut-off sentence during the parking lot zombie encounter in Part 4. Non-melee characters would see "As it closes the distance, you" with no continuation before the next paragraph.
Fixed August, Kelly, and Parker incorrectly appearing as available research lab assistants in the science storyline even if they had left the group or died.
Chapter 16
Fixed a scene in the chemistry lab barricade during the museum mission where characters who were not part of your selected team appeared and helped build the barricade.
Fixed an exploit in Hiro's supply request menu at Doctus where players could take unlimited items from the books and medical goods sub-menus even after their inventory was full.
Fixed the Ray hallucination scene during college scavenging to correctly respect the player's sexuality preferences.
Added summer supply drop for players who discovered the delivery schedule at Safe Haven Lancelot in Chapter 11
Fixed Hiro refusing supplies at the Doctus dorm after explicitly requesting them during the radio conversation
General
Improved clarity of defense display for watch duty bonuses—now shows "Current defense: X (includes +1 from watch duty)"
Increased Crafting System limit to 50 items per chapter.
Fixed Crafting System limit not resetting properly at the start of new chapters.
Added missing performance evaluations when the main character serves as Second-in-Command or Cook.
Fixed the Sports Uniform not providing its promised Athletics bonus.
Fixed Soldier characters who chose to wear civilian clothes at the start of the game not receiving the +5 Athletics bonus that outfit is supposed to provide.
Fixed Living Quarters assignment not updating when selecting the house closet.
Fixed Jude not being assigned to any task when Rachel is the group leader.
Fixed Trench defense bonus calculation that caused two trenches to provide less raid protection than one trench.
Fixed Group Combat Training not improving individual survivors' combat skills.
Fixed the Vegetable Garden producing more food than intended over time.
Fixed the Junkyard Well failing to produce water during Chapters 10, 11, and 12. The well now consistently contributes to your water supply across all Part 3 chapters.
Fixed Hunting task not applying individual survivor skill bonuses in Part 3. Skilled hunters like Jude, Rachel, Lopez will now meaningfully increase food yield.
Fixed the Weekly Report displaying incorrect fishing, foraging, and hunting yields in Part 4. Reports now accurately reflect actual production.
Fixed foraging medicinal herbs figure being reported as five times the amount actually collected.
Fixed Scavenging in Part 4 producing significantly less food than Part 3. Both parts now use the same formula with randomized yields and NPC skill bonuses.
Rebalanced the Cooking skill's effect on food consumption.
Fixed the Water Collector in Part 4 providing a flat water bonus that ignored the size of your group and base.
Fixed the Hydroponic Farm double-counting food production. The farm was incorrectly adding the output from your regular farm plots on top of its own production, resulting in more food than intended.
Fixed the Gardening hobby food bonus being applied to all players regardless of whether they had actually chosen that hobby during character creation. Players without the Gardening hobby were receiving a bonus to farm plot production they were not meant to have.
Added a food spoilage system. Without a Smokehouse to preserve food, 15% of your base's food production will spoil before it can be used. If you have a Goat Pen or Hog Pen, the animals consume half of what would otherwise be lost, partially offsetting the waste. Spoilage is now tracked and displayed in your junkyard's weekly summary.
Players can now craft up to 50 items per task session, making complex multi-step recipes like the mounted gun much more manageable.
Fixed Infirmary not healing the player character during Part 3 (Chapters 8-13).