ZOMBIE EXODUS: SAFE HAVEN - PATCH NOTES v1.09
New artwork for Fred!
Chapter 2
Fixed Parker, Lyle, and Jillian conversations missing dialogue options for teenage characters who had already learned their parents were dead.
Chapter 13
Fixed the player's pet not appearing in the return-to-junkyard scene after the Kevin rescue mission.
Chapter 14
Fixed Missy being incorrectly referred to as "he" during Allison's paint set gift scene when she was the only child in the group.
Fixed an error in the leadership checks where having stronger relationships with group members and higher group loyalty was making it harder to take over leadership or be offered the second-in-command position.
Chapter 15
Fixed a narrative continuity error in Chapter 15 where, during a hidden ambush on the Forest Rats, the target-selection text described the Rats reacting as if they had already spotted your group.
General
Fixed the SKS Carbine failing to register correctly as a ranged weapon during combat.
Fixed the DNA Sequencer not appearing in your inventory on the stats screen.
Added the gas mask entry to the gear section of the stat menu.
Fixed Base Building skill bonuses not stacking correctly when multiple skilled workers were assigned to a construction project. Previously, assigning two or more skilled workers to a building task would count the bonus only once, causing projects to stall at 80% completion or to require extra time when they should have finished. Skilled workers now each contribute their full bonus independently, meaning assignments like two specialists plus one regular worker will correctly complete a five-point building in a single work cycle.
Fixed the CarbonLite Bow not being recognized as a ranged weapon after selecting it through the weapon menu, which caused the game to treat players as unarmed in certain scenes.
Fixed the Camera Security System consuming cameras twice, once when construction started and again when workers finished, causing cameras to disappear from inventory early and potentially leaving players unable to complete the project even after supplying the required materials.
Fixed an inconsistency in the Camera Security System where the build menu and stats screen listed a requirement of 3 cameras.
Fixed the Perimeter Alarm appearing as a buildable option in the reinforcements menu even after it had already been constructed.
Fixed being unable to build a second Vegetable Garden at the junkyard.
NEW: CHECKPOINT SAVES
Added new checkpoint saves at key moments across Parts 2-4, giving you more opportunities to save your progress before major story events:
Before the Silverthorne militia showdown with Benton (Chapter 7)
Before the day's main events begin (Chapter 14)
Before the leadership election vote (Chapter 14)
Before departing the River Dogs factory following the meeting, before the journey home, where group members may be at risk (Chapter 15)
Before entering Hawkins Pavilion (Chapter 16)
Before entering Marston Library and the Alexey encounter (Chapter 16)
At the start of Chapter 17
Before the trading interface begins at the Trade Hub